PlayerScales

A remote, per-player scale table fetched from a URL — the engine primitive behind "global sizes" style scripts. The JSON is an object of { "PlayerName": { "x": 2, "y": 2, "z": 2 }, ... }.

fetch downloads and parses off-thread (HTTP can't run on the render thread); the parsed table is then read synchronously inside a renderEntity trigger via has / getX / getY / getZ. Lookups are case-insensitive.

Functions

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Download and parse url in the background, replacing the current table on success.

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